FR

Prototype:
Online role playing

Provide a remote RPG experience

App under construction...

Concept

Have a customizable, intuitive chat system with a wide variety of filters.

Simplify the interface as much as possible in order to facilitate role playing.

Goals ?

  • Reduce the preparation time needed to set up a part
  • Creation of "Character" sheets on the fly
  • Use of an advanced dice system
  • Establish trust between Game Master and Player
  • Possibility to make secure hidden roll: only the one who rolls knows the exact probabilities and the final result. Other people only know if there is success or failure, the actions planned in this case, and possibly the difficulty range of the roll (Example: `random` >= 50%, `easy` >= 70%, `very easy` >= 90%).

Example of a secure hidden roll

Participants : Roger (Game Master) and Klark (Player).

Situation: Klark asks a merchant for information about a hidden treasure

Klark: "I heard that this forest was home to countless wealth..."

The merchant (played by Roger): "Really? Hum..."

Roger decides to make a hidden roll. He chooses a d100 and decides that below 20, the merchant will say "Could be !". If not, he will say "I don't see what you're talking about...". Then Roger ticks the option <Show difficulty>.

Roger clicks on the "Roll the dice" button. The result is 38, but only Roger knows that.

On Klark's screen he can read:
<difficult roll> I don't see what you're talking about...

So Klark knows that the roll wasn't easy (the roll is said to be difficult) but he has no clue what the figures are. He can only see that the roll must have failed, since the merchant does not seem to cooperate.

Before he "Roll the dice", Roger could have tick "Disambiguate", and Klark could have read :
<difficult roll><fail> I don't see what you're talking about...

Completely useless in the situation below, but may be practical when dialogues are more complicated to interpret.

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